Time for Heroics!

Pandaria, her hills of gold, in dark and mournful times of old, did once a hopeless horror hold.When from her sacred veil did spring, with storm and flash, a monstrous thing, his name Lei-Shen, the Thunder King.His thunder boomed across the land, and none who dared and fought could stand, against the iron tyrant’s hand.A palace grand, a walled domain, such mighty works born of his reign, built by slaves,…

July 13, 2013
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Throne of Thunder: Dark Animus (10)

The Dark Animus encounter is a very different fight and seems very chaotic as in addition to the boss there are a large number of adds called golems and killing a golem causes the nearest inactive golem (including the boss) to activate. This is because of Anima, the resource that animates the golems and the boss. 25 Anima Golems (max 4 anima, 4 anima on pull); 8 Large Anima Golems…

June 18, 2013
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Throne of Thunder: Primordius (10)

Overview Primordius is a simple single-phase fight, Primordius will take only 75% of your normal damage however, you can buff your stats (and therefore your damage) by standing in red void zones left behind after killing the ooze adds that spawn continuosly during the fight, (they have no aggro table and do not attack players, they simply move to the boss and will buff him when they hit him). This…

June 15, 2013
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Throne of Thunder: Ji’Kun (10)

Ji-Kun is a fight of 2 halves. The platform fight and the nests fights. This is a fight with a steep learning curve and only once the nest teams have mastered their task will success occur. The Platform FightOn the platform Ji-Kun uses SIX abilities:1) Infected Talons is a stacking Nature damage DoT.2) Talon Rake applies a debuff which causes the target to take increased damage from Talon Rake for…

June 11, 2013
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Throne of Thunder: Durumu (10)

OVERVIEWDurumu the Forgotten is three-phase fight. The phases are. The Normal Phase: Durumu uses his less harmful abilities during this time. The Colorblind Phase: at 0:30, 3:30, 6:30 and 9:30 Durumu targets 2 raid members with a differently coloured cone of light. Each player will have to “kite” the cones around the platform until they reveal 3 invisible adds which must be killed to end the phase. The Disintegration Beam/Maze…

June 8, 2013
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Throne of Thunder: Megaera (10)

Megaera is a hydra, and we never get to attack Megaera herself only her heads. To kill her, we need to kill 7 heads to defeat Megaera. Megaera has three different types of heads. Venomous Heads(green) deal Nature damage; Flaming Heads (red) deal Fire damage; Frozen Heads (blue) deal Frost damage; Megaera’s heads can be in one of two places near the platform or at the back of the cave….

June 6, 2013
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Throne of Thunder: Tortos (10)

Tortos is a static boss with a single phase. Tortos has 6 main abilities: Furious Stone Breath is cast once his Fury reaches 100. This deals massive raid-wide damage and so MUST be interrupted by kicking a Whirl Turtle at Tortos. Rockfall is an ability that causes stalactites to fall from the roof of the cave, dealing high damage to players within 5 yards and lower damage to anyone within…

May 7, 2013
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Throne of Thunder: Council of Elders (10)

  The Council of Elders is a single-phase encounter during which you must defeat four Trolls: Frost King Malakk, Kazra’jin, Sul the Sandcrawler, and High Priestess Mar’li. They are helped by the spirit of Gara’jal the Spiritbinder by empowering one of them at a time which eventually starts channeling an ability that deals heavy raid-wide damage. To break the empowerment, the raid must remove 25% of the troll’s HP, which…

April 30, 2013
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Horridon Healing Hell: Update

Just spotted a hotfix blog entry from Blizzard made on the day that I published my whinge at the horrors of healing on Horridon post that has nerfed the encounter a bit more for us 10 man raid teams. Horridon Reduced the health of Farraki Wastewalkers, Gurubashi Venom priests, Drakkari Frozen Warlords, and Amani Warbears in the Horridon encounter by 15% in 10-player Normal difficulty. Drakkari Frozen Warlord now deals less damage…

April 14, 2013
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Horridon Healing Hell

My raid team is 15 people and we run an odd system of “pods” so we have 3 tanks, 3 pure healers, 3 off healers, 3 melee DPS and 3 ranged DPS and rotate people in these pods based on their availability rather than a strict rotation and I’m actually an “off healer” but as my raid team runs with some good DPS, that enables us to run with 3…

April 10, 2013
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