Flexible Raid Lockouts

So the big announcement is out, flexible raids that scale on difficulty based on the number of people in your group s that it is always somewhere in between normal mode raids and lfr. Sounds good but I’m actually not so sure I like it. I have been saying in /g that I wanted 10 man pre-made lfr so I could run lfr with a full guild group and in…

June 12, 2013

Throne of Thunder: Ji’Kun (10)

Ji-Kun is a fight of 2 halves. The platform fight and the nests fights. This is a fight with a steep learning curve and only once the nest teams have mastered their task will success occur. The Platform FightOn the platform Ji-Kun uses SIX abilities:1) Infected Talons is a stacking Nature damage DoT.2) Talon Rake applies a debuff which causes the target to take increased damage from Talon Rake for…

June 11, 2013

Throne of Thunder: Durumu (10)

OVERVIEWDurumu the Forgotten is three-phase fight. The phases are. The Normal Phase: Durumu uses his less harmful abilities during this time. The Colorblind Phase: at 0:30, 3:30, 6:30 and 9:30 Durumu targets 2 raid members with a differently coloured cone of light. Each player will have to “kite” the cones around the platform until they reveal 3 invisible adds which must be killed to end the phase. The Disintegration Beam/Maze…

June 8, 2013

Throne of Thunder: Megaera (10)

Megaera is a hydra, and we never get to attack Megaera herself only her heads. To kill her, we need to kill 7 heads to defeat Megaera. Megaera has three different types of heads. Venomous Heads(green) deal Nature damage; Flaming Heads (red) deal Fire damage; Frozen Heads (blue) deal Frost damage; Megaera’s heads can be in one of two places near the platform or at the back of the cave….

June 6, 2013

Throne of Thunder: Tortos (10)

Tortos is a static boss with a single phase. Tortos has 6 main abilities: Furious Stone Breath is cast once his Fury reaches 100. This deals massive raid-wide damage and so MUST be interrupted by kicking a Whirl Turtle at Tortos. Rockfall is an ability that causes stalactites to fall from the roof of the cave, dealing high damage to players within 5 yards and lower damage to anyone within…

May 7, 2013

Throne of Thunder: Council of Elders (10)

  The Council of Elders is a single-phase encounter during which you must defeat four Trolls: Frost King Malakk, Kazra’jin, Sul the Sandcrawler, and High Priestess Mar’li. They are helped by the spirit of Gara’jal the Spiritbinder by empowering one of them at a time which eventually starts channeling an ability that deals heavy raid-wide damage. To break the empowerment, the raid must remove 25% of the troll’s HP, which…

April 30, 2013

Throne of Thunder: Horridon (10)

Horridon is a messy fight but when broken down into the basics and attention paid to the kill order of the adds becomes a lot easier to understand. The fight consists of fighting the boss and a variety of adds that spawn from a number of doors around teh arena or from the area above. We start by pulling Horridon, a big dinosaur who needs to be tanked throughout the…

March 16, 2013

Throne of Thunder: Jin’rohk the Breaker (10)

This a single-phase, single-target fight and the bosses trademark abitity is called Conductive Water. During the fight, Jin’rokh will summon these void zones one at a time and each one will eventually cover one quarter of the room and so act as an enrage timer. Standing in Conductive Water will increasing damage done, damage taken and healing received until Jin’rokh changes it into Electrified Waters when it will deal constant…

March 13, 2013

5.2 First Impressions

5.2 is here and we’ve all had time to absorb the changes to our classes, the new raid, the new dailies and the whole host of other features the patch brought. Sadly, I’ve been working since the patch dropped so my playtime has been rather limited.  That said I have still managed to get a good feel for the patches highlights. My first experience was literally the raid as after…

March 9, 2013

Terrace of Endless Spring: Sha of Fear

The Sha of Fear is a single-phase encounter during which he will summon adds and send a tank, a healer and 3 DPS to a remote platform to fight a Terrace Guardian and only after he dies can they return to the main platform, if he does not die before the next group of 5 players are banished the raid will wipe. Tanks MUST stand in the circle of light…

February 18, 2013