Horridon Healing Hell: Update


Just spotted a hotfix blog entry from Blizzard made on the day that I published my whinge at the horrors of healing on Horridon post that has nerfed the encounter a bit more for us 10 man raid teams.


  • Reduced the health of Farraki Wastewalkers, Gurubashi Venom priests, Drakkari Frozen Warlords, and Amani Warbears in the Horridon encounter by 15% in 10-player Normal difficulty.
  • Drakkari Frozen Warlord now deals less damage with Mortal Strike in 10-player Normal difficulty.
  • Risen Drakkari Champions and Warriors now deals less damage with Deadly Plague in 10-player Normal difficulty.


  • Whirl Turtles now have a reduced base movement speed in 10-player Normal difficulty.
  • Vampiric Cave Bats now deal less damage in 10-player Normal difficulty.

Both bosses where really rough with many raid compositions and it makes me feel less whinney and more justified now.

However I am baffled by a couple of the other hotfixes:

Council of Elders

  • Decreased the power gain rate of possessed council members in 10-player Normal difficulty.
  • Frost King Malakk now deals less damage with each stack of Frostbite in 10-player Normal difficulty.
  • Sul the Sandcrawler now deals less damage with Sandbolt in 10-player Normal difficulty.


  • Garalon’s enrage timer has been increased to 12 minutes, up from 7 minutes in 10-player and 25-player Normal difficulty.

 Neither of these seem justified to me especially the Garalon fix as if the fight lasts more than 7 minutes you’ll be hitting the healers out of mana soft enrage anyway. I’ll gladly take the Council nerf though as the power gain rate will allow more nuke time on Sul which means a faster death for him and once you’re down to 3 elders the fight becomes a faceroll and probably makes it a 2 healer fight already.

Posted by Evlyxx

Website: http://www.evangelysm.com

Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.