Hellfire Assault
Phase 1 > Hurl Axe (spread) > Shockwave (dodge) > Hero & nuke
Phase 2 > Hulking Berserkers (tank swap) > Gorebound Felcasters (interrupt) > Gorebound Terrors (DPS priority) > Contracted Engineer > Iron Dragoons > Siege Machines (ranged priority) > Ammo (run to cannon)
Phase 2 > Hulking Berserkers (tank swap) > Gorebound Felcasters (interrupt) > Gorebound Terrors (DPS priority) > Contracted Engineer > Iron Dragoons > Siege Machines (ranged priority) > Ammo (run to cannon)
Iron Reaver
Phase 1 > Tank in centre of room > Barrage (dodge) > Blitz (dodge) > Artillery (tank swap & runaway) > Pound (heal) > Fully Charged (damage absorbed)
Phase 2 > Groups split > Fuel Streak (avoid) > Fire Bombs (kill) > Artillery (move away) > Slam (raid AoE)
Phase 2 > Groups split > Fuel Streak (avoid) > Fire Bombs (kill) > Artillery (move away) > Slam (raid AoE)
Kormrok
Grasping Hands (AoE) > Explosive Rune (stamp out) >Fel Outpouring (waves)
Green Pool > Grasping Hands move (AoE) > Foul Crush (free tank)
Orange Pool > Empowered Rune (push to middle) > Explosive Burst (tank swap & move 40yds away)
Purple Pool > Swat (tank with back to wall) > Empowered Fel Outpouring (waves = dodge)
Green Pool > Grasping Hands move (AoE) > Foul Crush (free tank)
Orange Pool > Empowered Rune (push to middle) > Explosive Burst (tank swap & move 40yds away)
Purple Pool > Swat (tank with back to wall) > Empowered Fel Outpouring (waves = dodge)
High Council
Bloodboil > Acid Wound (armour debuff) > Fel Rage (fixate) > Demo Leap (AoE damage) > 30% enrage (hero & nuke)
Jubiethos > Fel Blade (dodge) > Felstorm (Aoe damge) > Windwalk (split)
Dia > Void Haze (25 yd immunity shield) > Mark of the Necromancer (dispel on red) > Reap (drop void zone) > Wailing Horror (dodge)
Jubiethos > Fel Blade (dodge) > Felstorm (Aoe damge) > Windwalk (split)
Dia > Void Haze (25 yd immunity shield) > Mark of the Necromancer (dispel on red) > Reap (drop void zone) > Wailing Horror (dodge)
Kilrogg
2 groups > Shred Armour (active mitigation) > Heartseeker (runaway) > Bloodthirster (range) > Hulking Terror (tank & mêlée) > Death Throes (dodge) > Vison of Death (mDPS/rDPS/heal)
Gorefiend
Phase 1 > Shared Fate (collapse) > Crushing Darkness (move) > Touch of Doom (place) > Touch of Death (belly = damage, heal, escape) > adds (kill & kite) > Gorebound Spirrit (tank swap)
Phase 2 > Feast of Souls > clear adds > stack > Unstable Souls (tank soak) > hero & nuke
Phase 2 > Feast of Souls > clear adds > stack > Unstable Souls (tank soak) > hero & nuke
Iskar
Groups & marks > Fel Incineration (kite) > Fel Chakram (ranged – mêlée – tank = move) > Phantasmal Winds (pass eye) > Focused Blast (stack) > Fel Bomb (healer dispel) > Fel Conduit (tank interrupt) > Fel Raven (tank with Eye)
Socrethar
hase 1 > Orb (absorb) > Fel Blaze (place) > Reverberating Blows (DPS soak 1 & 2) > Fel Prison (dodge)
Phase 2 > Tank in construct > Exert Dominance (interrupt) > Apocalypse > Red Portal (stack) > Dominator (nuke) > Gift of the Manari > Purple (caster adds = die) > Construct (damage boss > prison & fire to white portal) > Ghosts (kill)
Phase 2 > Tank in construct > Exert Dominance (interrupt) > Apocalypse > Red Portal (stack) > Dominator (nuke) > Gift of the Manari > Purple (caster adds = die) > Construct (damage boss > prison & fire to white portal) > Ghosts (kill)
Zakuun
Phase 1 > Rumbling Fissure (pillars) > Latent Energy > Wakes of Destruction (dodge & soak) > Soul Cleave (tank jump over purple rings) > Befouled (heal debuff & boom)
Phase 2 > Disarmed (Aoe damage) > Heavy Handed (tank stack) > Seeds of Destruction (move & spread)
Phase 3 > Enrage (30%) > all abilities
Phase 2 > Disarmed (Aoe damage) > Heavy Handed (tank stack) > Seeds of Destruction (move & spread)
Phase 3 > Enrage (30%) > all abilities
Xhul ‘Horac
Phase 1 > Pull to left > Fel Surge (left) > Fel Chains (break) > Demon add (kill) > Imps (interrupt & die)
Phase 2 > Demon dead > fel to shadow > Void Surge (right) > purple meets green = explosion > Void add (fiends = target nearest move from purple swirls) > Blackhole (stand to collapse)
Phase 3 > Void dead > tanks pick a colour and taunt
Phase 4 > 20% > no adds > hero and nuke
Phase 2 > Demon dead > fel to shadow > Void Surge (right) > purple meets green = explosion > Void add (fiends = target nearest move from purple swirls) > Blackhole (stand to collapse)
Phase 3 > Void dead > tanks pick a colour and taunt
Phase 4 > 20% > no adds > hero and nuke
Velhari
Phase 1 > Oppression (move debuff) > Edict (split) > Touch of Harm (heal debuff) > Seal of Decay (tank swap) > Enforcer (face away & kill) > Annihilating Strike (middle) > Infernal Tempest (2 & move)
Phase 2 > Contempt (heal debuff) > stacks > Font of Corruption > Harbinger (interrupt heals) > Velhari to 40% (nuke & hero)
Phase 3 > Malice (damge increase) > Kill harbinger > stand on tanks > move from Despoiled Ground > add (reduces damage done)
Phase 2 > Contempt (heal debuff) > stacks > Font of Corruption > Harbinger (interrupt heals) > Velhari to 40% (nuke & hero)
Phase 3 > Malice (damge increase) > Kill harbinger > stand on tanks > move from Despoiled Ground > add (reduces damage done)
Mannoroth
Phase 1 > Dispel Curse of the Legion > Doom Lord > Mark of the Doom Lord > Imp > Infernal
Phase 2 > Glaive Thrust (active mitigation) > Massive Blast (knock back 2nd tank taunt) > Gaze (fear & soak) > Fel hellstorm > Felseeker (circle)
Phase 3 > Shadow Force (pushback x3)
Phase 4 > Empowered abilities > Boss face middle > Gaze (fear, soak & puddle) > Shadowforce (all)
Phase 2 > Glaive Thrust (active mitigation) > Massive Blast (knock back 2nd tank taunt) > Gaze (fear & soak) > Fel hellstorm > Felseeker (circle)
Phase 3 > Shadow Force (pushback x3)
Phase 4 > Empowered abilities > Boss face middle > Gaze (fear, soak & puddle) > Shadowforce (all)
Archimonde
100%: Groups > Marker> Hellfire Orb > Deathcallers > Allure of Flames > Shadowfel Burst > Pillars and Orbs
70%: Stack > Wrought Chaos > Shackled
55%: Kill adds > Dogs Silence >
40%: Ranged spread > Banish > Living Shadows > Inside (all) > Kill adds > knock off
25%: Stay spread > Rain of Chaos > Infernals > Groups
70%: Stack > Wrought Chaos > Shackled
55%: Kill adds > Dogs Silence >
40%: Ranged spread > Banish > Living Shadows > Inside (all) > Kill adds > knock off
25%: Stay spread > Rain of Chaos > Infernals > Groups